How could I make my own stones

Basic rules of the international checkers game 100 squares game

Game preparation

  • It is played on a 100-field board. The game board is set up so that the double corner is on the right in front of each player. The longest recordable diagonal therefore starts from the left corner.
  • Before the start of the first game, a drawing is drawn to determine who has to play with which color. White begins.
  • The 20 stones of each player are placed on the first 4 rows of the dark fields. Black: fields 1 - 20; white: fields 31 - 50
  • After each game, the players change the colors of their stones.

Pulling the stones

  • A stone may only move one square forward across fields of the same color.
  • A stone that is touched and with which a move is possible must also be played. A “completed move” may only be withdrawn at the request of the opponent.
  • If you just want to adjust a stone without moving it, you have to announce this beforehand.
  • If a stone reaches the baseline of its opponent without being able to continue, it is crowned a “queen” by placing a stone of the same color on it. A queen moves diagonally forwards and backwards over any square.


  • There is an absolute duty to strike. There are no "bubbles" (if you forget to strike).
  • If a player misses an opportunity to hit:
    • if another move has been made after the mistake, the wrong move becomes valid.
    • if no further move has been made, the opponent can choose whether the wrong move should be valid or whether it must be corrected.
  • Hitting with the queen and with a stone are equivalent. Queen's jump does not take place (see 13).
  • A stone or a queen may never jump over its own stone or over 2 opposing stones or one's own stones standing one behind the other.
  • The move with the most chances to capture always has priority (majority capture).
  • Skipped stones are only removed from the board when the move has been completed (see 16).
  • A stone can hit forwards and backwards.
  • In the case of a multiple strike, the hitting player may land several times on the same empty space or cross it, but not jump over a stone that has already been captured a second time (see 14).

Game on time

  • Each player has a cooling-off period to be agreed before the start of the game, which is checked by means of a chess clock. Black decides which side of the board the clock should be on. The watch is pulled and operated one after the other with the same hand.


  • A player wins a game if his opponent
    • has no stone left
    • can't make a move with his stones,
    • messes up the stones on the board,
    • gives up the game, refuses to continue,
    • commits a rule violation,
    • Exceeds the time limit in a game for a time.
  • A game ends in a draw
    • if a player on the move offers a draw and the offer is accepted before another move is made,
    • if in a game there is a stand of 3 women against one without any further stones. Each player then makes 10 moves, or only 3 if the single queen has occupied the long diagonal. The player who has the single queen starts counting these moves. If no decision has been made after that, the game is a draw
    • If a player has only 3 pieces left (2 queens and a stone or vice versa) and his opponent has only one queen left, his opponent can demand that the ten-move rule must be applied.
    • If the same stand arises three times in a game by the same player who brought it about for the first time, the game is a draw.